Searched refs:numVerticesPerPrimitive (Results 1 – 2 of 2) sorted by relevance
106 const int numVerticesPerPrimitive = getNumVerticesPerPrimitive(primType); in genVertices() local107 const int numVert = numVerticesPerPrimitive*numPrimitives; in genVertices()127 for (int vertexNdx = 0; vertexNdx < numVerticesPerPrimitive; ++vertexNdx) in genVertices()129 const float p = (*dst)[primitiveNdx * numVerticesPerPrimitive + vertexNdx][component]; in genVertices()140 (*dst)[primitiveNdx * numVerticesPerPrimitive + 0][0] *= -1.0f; in genVertices()141 (*dst)[primitiveNdx * numVerticesPerPrimitive + 0][1] *= -1.0f; in genVertices()
236 static inline int numVerticesPerPrimitive (deUint32 primitiveTypeGL) in numVerticesPerPrimitive() function355 …<AttribType>(gl, GL_TRANSFORM_FEEDBACK_BUFFER, numPrimsWritten * numVerticesPerPrimitive(tfPrimTyp… in renderAndGetPrimitives()991 * numVerticesPerPrimitive(outputPrimitiveTypeGL(primitiveType, usePointMode)); in referenceVertexCount()3706 …nsformFeedback (m_context.getRenderContext(), 2*maxNumPrimitives*numVerticesPerPrimitive(primitive… in iterate()