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Searched refs:num_screens (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/egl/main/
Deglscreen.c166 EGLint max_screens, EGLint *num_screens) in _eglGetScreensMESA() argument
168 *num_screens = _eglFlattenArray(display->Screens, (void *) screens, in _eglGetScreensMESA()
Deglscreen.h93 …EGLDriver *drv, _EGLDisplay *dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens);
Deglapi.h88 …EGLDriver *drv, _EGLDisplay *dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens);
Deglapi.c1046 EGLint max_screens, EGLint *num_screens) in eglGetScreensMESA() argument
1053 ret = drv->API.GetScreensMESA(drv, disp, screens, max_screens, num_screens); in eglGetScreensMESA()
/external/mesa3d/include/EGL/
Deglmesaext.h59 …eglGetScreensMESA(EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens);
72 …GETSCRREENSMESA) (EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens);
/external/mesa3d/src/egl/docs/
DEGL_MESA_screen_surface266 EGLint screens_size, EGLint *num_screens)
389 EGLint screens_size, EGLint *num_screens)
393 <screens> array. <num_screens> will return the number of screen handles
/external/mesa3d/src/glx/
Dglxcmds.c211 int num_screens = ScreenCount(dpy); in ValidateGLXFBConfig() local
216 for (i = 0; i < num_screens; i++) { in ValidateGLXFBConfig()