Searched refs:num_views (Results 1 – 9 of 9) sorted by relevance
/external/mesa3d/src/gallium/include/pipe/ |
D | p_context.h | 218 unsigned num_views, 222 unsigned num_views, 226 unsigned num_views, 230 unsigned start_slot, unsigned num_views,
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/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_blitter.h | 428 int num_views, in util_blitter_save_fragment_sampler_views() argument 432 assert(num_views <= Elements(blitter->saved_sampler_views)); in util_blitter_save_fragment_sampler_views() 434 blitter->saved_num_sampler_views = num_views; in util_blitter_save_fragment_sampler_views() 435 for (i = 0; i < num_views; i++) in util_blitter_save_fragment_sampler_views()
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/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_state_tss.c | 42 svga->state.hw_draw.num_views ); in svga_cleanup_tss_binding() 73 svga->state.hw_draw.num_views ); in update_tss_binding() 132 svga->state.hw_draw.num_views = svga->curr.num_sampler_views; in update_tss_binding() 193 for (i = 0; i < svga->state.hw_draw.num_views; i++) { in svga_reemit_tss_bindings()
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D | svga_context.h | 284 unsigned num_views; member
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D | svga_context.c | 172 svga->state.hw_draw.num_views = 0; in svga_context_create()
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/external/mesa3d/src/gallium/drivers/rbug/ |
D | rbug_context.h | 53 unsigned num_views[PIPE_SHADER_TYPES]; member
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D | rbug_context.c | 88 for (sh = 0; sh < Elements(rb_pipe->curr.num_views); sh++) { in rbug_draw_block_locked() 89 for (k = 0; k < rb_pipe->curr.num_views[sh]; k++) { in rbug_draw_block_locked() 739 rb_pipe->curr.num_views[shader] = 0; in rbug_set_sampler_views() 745 rb_pipe->curr.num_views[shader] = num; in rbug_set_sampler_views()
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D | rbug_core.c | 345 for (i = 0; i < rb_context->curr.num_views[PIPE_SHADER_FRAGMENT]; i++) in rbug_context_info() 350 texs, rb_context->curr.num_views[PIPE_SHADER_FRAGMENT], in rbug_context_info()
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/external/mesa3d/src/gallium/state_trackers/vega/ |
D | renderer.c | 416 uint num_views, in renderer_set_samplers() argument 437 for (i = 0; i < num_views; i++) in renderer_set_samplers() 442 cso_set_sampler_views(r->cso, PIPE_SHADER_FRAGMENT, num_views, views); in renderer_set_samplers()
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