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Searched refs:nv30_screen (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/drivers/nv30/
Dnv30_screen.h19 struct nv30_screen { struct
45 static INLINE struct nv30_screen * argument
46 nv30_screen(struct pipe_screen *pscreen) in nv30_screen() function
48 return (struct nv30_screen *)pscreen; in nv30_screen()
Dnv30_screen.c49 struct nv30_screen *screen = nv30_screen(pscreen); in nv30_screen_get_param()
134 struct nv30_screen *screen = nv30_screen(pscreen); in nv30_screen_get_paramf()
158 struct nv30_screen *screen = nv30_screen(pscreen); in nv30_screen_get_shader_param()
272 struct nv30_screen *screen = nv30_screen(pscreen); in nv30_screen_fence_emit()
285 struct nv30_screen *screen = nv30_screen(pscreen); in nv30_screen_fence_update()
293 struct nv30_screen *screen = nv30_screen(pscreen); in nv30_screen_destroy()
326 struct nv30_screen *screen = CALLOC_STRUCT(nv30_screen); in nv30_screen_create()
Dnv30_query.c40 nv30_ntfy(struct nv30_screen *screen, struct nv30_query_object *qo) in nv30_ntfy()
53 nv30_query_object_del(struct nv30_screen *screen, struct nv30_query_object **po) in nv30_query_object_del()
67 nv30_query_object_new(struct nv30_screen *screen) in nv30_query_object_new()
180 struct nv30_screen *screen = nv30->screen; in nv30_query_end()
201 struct nv30_screen *screen = nv30_screen(pipe->screen); in nv30_query_result()
Dnv30_context.c108 struct nv30_screen *screen = nv30_screen(pscreen); in nv30_context_create()
DMakefile.sources1 C_SOURCES := nv30_screen.c \
Dnv30_context.h44 struct nv30_screen *screen;
Dnv30_draw.c250 if (nv30_screen(pscreen)->eng3d->oclass < NV40_3D_CLASS) { in vroute_add()
283 struct nouveau_heap *heap = nv30_screen(pscreen)->vp_exec_heap; in nv30_render_validate()