Searched refs:nv30_screen (Results 1 – 7 of 7) sorted by relevance
19 struct nv30_screen { struct45 static INLINE struct nv30_screen * argument46 nv30_screen(struct pipe_screen *pscreen) in nv30_screen() function48 return (struct nv30_screen *)pscreen; in nv30_screen()
49 struct nv30_screen *screen = nv30_screen(pscreen); in nv30_screen_get_param()134 struct nv30_screen *screen = nv30_screen(pscreen); in nv30_screen_get_paramf()158 struct nv30_screen *screen = nv30_screen(pscreen); in nv30_screen_get_shader_param()272 struct nv30_screen *screen = nv30_screen(pscreen); in nv30_screen_fence_emit()285 struct nv30_screen *screen = nv30_screen(pscreen); in nv30_screen_fence_update()293 struct nv30_screen *screen = nv30_screen(pscreen); in nv30_screen_destroy()326 struct nv30_screen *screen = CALLOC_STRUCT(nv30_screen); in nv30_screen_create()
40 nv30_ntfy(struct nv30_screen *screen, struct nv30_query_object *qo) in nv30_ntfy()53 nv30_query_object_del(struct nv30_screen *screen, struct nv30_query_object **po) in nv30_query_object_del()67 nv30_query_object_new(struct nv30_screen *screen) in nv30_query_object_new()180 struct nv30_screen *screen = nv30->screen; in nv30_query_end()201 struct nv30_screen *screen = nv30_screen(pipe->screen); in nv30_query_result()
108 struct nv30_screen *screen = nv30_screen(pscreen); in nv30_context_create()
1 C_SOURCES := nv30_screen.c \
44 struct nv30_screen *screen;
250 if (nv30_screen(pscreen)->eng3d->oclass < NV40_3D_CLASS) { in vroute_add()283 struct nouveau_heap *heap = nv30_screen(pscreen)->vp_exec_heap; in nv30_render_validate()