Searched refs:occlusion (Results 1 – 12 of 12) sorted by relevance
61 conditional call indicated by the test name. The occlusion query used in64 Clears are tested by rendering some geometry for an occlusion query and then66 expected result of the occlusion query. If the query is expected to pass, the72 rendering the occlusion geometry. After the conditional depth/stencil clear76 appropriate for the expected occlusion query result.80 Framebuffer swap cases use a trivial occlusion query but change the bound82 The occlusion query is performed with the default framebuffer.85 occlusion queries. These tests thus only test for false positive occlusion89 rendered primitive (excluding the first) is also used for an occlusion query91 the next occlusion query and so on. In some of these test one primitive in[all …]
37 All tests are based on using occlusion queries with known results and rendering41 Rendering is ordered so that all occlusion queries are started before any44 Call count test use many occlusion queries and simple occluder geometry. Every45 second occlusion query is set to fail. Failing occlusion query geometry is
29 + Exact occlusion query result verification31 + Conservative occlusion query result verification42 color appears in the framebuffer, the occlusion query should return true.44 framebuffer, the occlusion query should return false. If these conditions47 If the occlusion query target is ANY_SAMPLES_PASSED_CONSERVATIVE, the test48 allows false positives, i.e. the occlusion query can return true even if
33 Occlusion query stress tests generate large amounts of occlusion queries35 specified number of occluding triangles are drawn. Then the occlusion37 occlusion query is terminated. After all occlusion queries and triangle
42 Rendering is verified to happen with occlusion queries. This rather limited49 and verifying its presence with an occlusion query. Size of the framebuffer53 an occlusion query. Each tested pixel has its own render call and occlusion
11 turn on occlusion query13 turn off occlusion query
24 'occlusion-query',
896 boolean occlusion = qs->softpipe->active_query_count; in choose_depth_test() local907 !occlusion && in choose_depth_test()915 !occlusion && in choose_depth_test()
315 In cases where a boolean result of an occlusion query is enough,382 (typically an occlusion query). The ``render_condition`` function specifies404 Normally, if the occlusion query returned a non-zero result subsequent
35 * ``PIPE_CAP_OCCLUSION_QUERY``: Whether occlusion queries are available.
107 Used for bounding box occlusion testing (see demos/occlude.c).
419 …- D3D11 supports predication conditional on being equal any value (along with occlusion predicates…