Searched refs:offsetLoc (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fVertexAttributeBindingTests.cpp | 619 const int offsetLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_offset"); in renderTo() local 639 gl.glEnableVertexAttribArray(offsetLoc); in renderTo() 643 gl.glVertexAttribFormat(offsetLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4)); in renderTo() 647 gl.glVertexAttribBinding(offsetLoc, colorOffsetBinding); in renderTo() 893 const int offsetLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_offset"); in renderTo() local 921 …gl.glVertexAttribPointer(offsetLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), (d… in renderTo() 927 gl.glEnableVertexAttribArray(offsetLoc); in renderTo() 944 gl.glVertexAttribBinding(offsetLoc, colorLoc); in renderTo() 947 gl.glVertexAttribFormat(offsetLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4)); in renderTo() 954 gl.glEnableVertexAttribArray(offsetLoc); in renderTo() [all …]
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D | es31fShaderMultisampleInterpolationTests.cpp | 425 const deInt32 offsetLoc = gl.getUniformLocation(m_program->getProgram(), "u_offset"); in preDraw() local 428 if (offsetLoc == -1) in preDraw() 433 gl.uniform1i(offsetLoc, 0); in preDraw()
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/external/deqp/modules/gles3/functional/ |
D | es3fInstancedRenderingTests.cpp | 524 int offsetLoc = glGetAttribLocation(program, "a_instanceOffset"); in setupAndRender() local 525 glEnableVertexAttribArray(offsetLoc); in setupAndRender() 526 glVertexAttribDivisor(offsetLoc, 1); in setupAndRender() 527 … glVertexAttribPointer(offsetLoc, OFFSET_COMPONENTS, GL_FLOAT, GL_FALSE, 0, &m_instanceOffsets[0]); in setupAndRender()
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