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Searched refs:offsetLoc (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fVertexAttributeBindingTests.cpp619 const int offsetLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_offset"); in renderTo() local
639 gl.glEnableVertexAttribArray(offsetLoc); in renderTo()
643 gl.glVertexAttribFormat(offsetLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4)); in renderTo()
647 gl.glVertexAttribBinding(offsetLoc, colorOffsetBinding); in renderTo()
893 const int offsetLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_offset"); in renderTo() local
921 …gl.glVertexAttribPointer(offsetLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), (d… in renderTo()
927 gl.glEnableVertexAttribArray(offsetLoc); in renderTo()
944 gl.glVertexAttribBinding(offsetLoc, colorLoc); in renderTo()
947 gl.glVertexAttribFormat(offsetLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4)); in renderTo()
954 gl.glEnableVertexAttribArray(offsetLoc); in renderTo()
[all …]
Des31fShaderMultisampleInterpolationTests.cpp425 const deInt32 offsetLoc = gl.getUniformLocation(m_program->getProgram(), "u_offset"); in preDraw() local
428 if (offsetLoc == -1) in preDraw()
433 gl.uniform1i(offsetLoc, 0); in preDraw()
/external/deqp/modules/gles3/functional/
Des3fInstancedRenderingTests.cpp524 int offsetLoc = glGetAttribLocation(program, "a_instanceOffset"); in setupAndRender() local
525 glEnableVertexAttribArray(offsetLoc); in setupAndRender()
526 glVertexAttribDivisor(offsetLoc, 1); in setupAndRender()
527 … glVertexAttribPointer(offsetLoc, OFFSET_COMPONENTS, GL_FLOAT, GL_FALSE, 0, &m_instanceOffsets[0]); in setupAndRender()