/external/replicaisland/tools/ |
D | ExtractPoints.js | 222 var offsetY = Math.floor(x / tilesPerRow) * tileSizeY; variable 227 lineArray[y] = Array(offsetX + edge.startX, offsetY + edge.startY); 246 offsetY + tile.centerY - 1); 248 offsetY + tile.centerY + 1); 250 offsetY + tile.centerY + 1); 252 offsetY + tile.centerY - 1); 254 offsetY + normalY - 1); 256 offsetY + normalY + 1); 258 offsetY + tile.centerY); 265 offsetY + edge.centerY - 1); [all …]
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/external/skia/tests/ |
D | DrawTextTest.cpp | 77 for (float offsetY = 0.0f; offsetY < 1.0f; offsetY += (1.0f / 16.0f)) { in DEF_TEST() local 80 25.0f + offsetY); in DEF_TEST()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | AABoxCollisionVolume.java | 31 public AABoxCollisionVolume(float offsetX, float offsetY, float width, float height) { in AABoxCollisionVolume() argument 33 mBottomLeft = new Vector2(offsetX, offsetY); in AABoxCollisionVolume() 37 public AABoxCollisionVolume(float offsetX, float offsetY, float width, float height, in AABoxCollisionVolume() argument 40 mBottomLeft = new Vector2(offsetX, offsetY); in AABoxCollisionVolume()
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D | LaunchProjectileComponent.java | 135 float offsetY = mOffsetY; in launch() local 143 offsetY = parentObject.height - mOffsetY; in launch() 147 final float y = parentObject.getPosition().y + offsetY; in launch() 199 public final void setOffsetY(float offsetY) { in setOffsetY() argument 200 mOffsetY = offsetY; in setOffsetY()
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D | TiledVertexGrid.java | 90 final float offsetY = tileY * tileHeight; in generateGrid() local 110 final float[] p0 = { offsetX, offsetY, 0.0f }; in generateGrid() 111 final float[] p1 = { offsetX + tileWidth, offsetY, 0.0f }; in generateGrid() 112 final float[] p2 = { offsetX, offsetY + tileHeight, 0.0f }; in generateGrid() 113 final float[] p3 = { offsetX + tileWidth, offsetY + tileHeight, 0.0f }; in generateGrid()
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D | MovementComponent.java | 50 float offsetY = sInterpolator.interpolate(timeDelta); in update() local 51 float newY = object.getPosition().y + offsetY; in update()
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D | LauncherComponent.java | 145 …c void setLaunchEffect(GameObjectFactory.GameObjectType effectType, float offsetX, float offsetY) { in setLaunchEffect() argument 148 mLaunchEffectOffsetY = offsetY; in setLaunchEffect()
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/external/jmonkeyengine/engine/src/core/com/jme3/shadow/ |
D | ShadowUtil.java | 299 float offsetX, offsetY, offsetZ; in updateShadowCamera() local 304 offsetY = -0.5f * (splitMax.y + splitMin.y) * scaleY; in updateShadowCamera() 309 0f, scaleY, 0f, offsetY, in updateShadowCamera() 460 float offsetX, offsetY, offsetZ; in updateShadowCamera() local 466 offsetY = -0.5f * (cropMax.y + cropMin.y) * scaleY; in updateShadowCamera() 474 0f, scaleY, 0f, offsetY, in updateShadowCamera()
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/external/skia/gm/ |
D | pictureshadertile.cpp | 21 SkScalar offsetX, offsetY; member 114 tiles[i].offsetY * kPictureSize); in onOnceBeforeDraw()
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/external/skia/tools/skpdiff/ |
D | diff_viewer.js | 142 y: event.offsetY - (scaledHeight * 0.5), 170 scope.setMagnifyCenter({x: event.offsetX, y: event.offsetY});
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/external/mesa3d/include/VG/ |
D | vgext.h | 144 …ge dst,VGImage src,VGImage blur,VGfloat strength,VGfloat offsetX,VGfloat offsetY,VGbitfield filter… 151 …ge dst,VGImage src,VGImage blur,VGfloat strength,VGfloat offsetX,VGfloat offsetY,VGbitfield filter…
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureCompletenessTests.cpp | 158 int offsetY = random.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportHeight); in iterate() local 162 glViewport (offsetX, offsetY, viewportWidth, viewportHeight); in iterate() 166 glu::readPixels (m_renderCtx, offsetX, offsetY, renderedFrame.getAccess()); in iterate() 211 int offsetY = random.getInt(0, de::max(0,m_renderCtx.getRenderTarget().getHeight() - 64)); in iterate() local 219 glViewport (offsetX, offsetY, viewportWidth, viewportHeight); in iterate() 222 glu::readPixels (m_renderCtx, offsetX, offsetY, renderedFrame.getAccess()); in iterate()
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/external/skia/src/core/ |
D | SkClipStack.cpp | 812 int offsetY, in getConservativeBounds() argument 832 temp.offset(SkIntToScalar(offsetX), SkIntToScalar(offsetY)); in getConservativeBounds()
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D | SkAAClip.cpp | 802 const int offsetY = bounds.fTop; in setRegion() local 819 int bot = r.fBottom - offsetY; in setRegion() 827 int top = r.fTop - offsetY; in setRegion()
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/external/skia/include/core/ |
D | SkClipStack.h | 445 int offsetY,
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/ |
D | LODGeomap.java | 136 float offsetY = -offset.y + (offsetAmount * 1.0f);//note the -, we flip the tex coords in getUV() local 139 (((float) y) + offsetY) / (float) (totalSize - 1)); in getUV()
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/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/ |
D | org.eclipse.swt.win32.win32.x86_3.6.1.v3657a.jar | META-INF/MANIFEST.MF
META-INF/ECLIPSEF.SF
META-INF/ECLIPSEF ... |
D | org.eclipse.swt.gtk.linux.x86_3.6.1.v3657a.jar | META-INF/MANIFEST.MF
META-INF/ECLIPSEF.SF
META-INF/ECLIPSEF ... |