Searched refs:oneMinusU (Results 1 – 1 of 1) sorted by relevance
302 float oneMinusU = 1.0f - u; in interpolateBezier() local303 float oneMinusU2 = oneMinusU * oneMinusU; in interpolateBezier()305 return p0 * oneMinusU2 * oneMinusU in interpolateBezier()307 + 3.0f * p2 * u2 * oneMinusU in interpolateBezier()