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Searched refs:opnum (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_fragshader.c41 static void r200SetFragShaderArg( GLuint *afs_cmd, GLuint opnum, GLuint optype, in r200SetFragShaderArg() argument
108 SET_INST(opnum, optype) |= reg0; in r200SetFragShaderArg()
109 SET_INST_2(opnum, optype) |= reg2; in r200SetFragShaderArg()
141 GLuint opnum = 0; in r200UpdateFSArith() local
147 SET_INST(opnum, 0) = 0; in r200UpdateFSArith()
148 SET_INST_2(opnum, 0) = 0; in r200UpdateFSArith()
149 SET_INST(opnum, 1) = 0; in r200UpdateFSArith()
150 SET_INST_2(opnum, 1) = 0; in r200UpdateFSArith()
166 SET_INST(opnum, optype) |= R200_TXC_NEG_ARG_C; in r200UpdateFSArith()
169 r200SetFragShaderArg(afs_cmd, opnum, optype, in r200UpdateFSArith()
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/external/llvm/utils/PerfectShuffle/
DPerfectShuffle.cpp110 Operator(unsigned short shufflemask, const char *name, unsigned opnum, in Operator()
112 : ShuffleMask(shufflemask), OpNum(opnum), Name(name), Cost(cost) { in Operator()
303 for (unsigned opnum = 0, e = TheOperators.size(); opnum != e; ++opnum) { in main() local
304 Operator *Op = TheOperators[opnum]; in main()
/external/llvm/include/llvm/Target/
DTargetSelectionDAG.td22 class SDTypeConstraint<int opnum> {
23 int OperandNum = opnum;