Searched refs:ori_y (Results 1 – 1 of 1) sorted by relevance
60 FX_FLOAT ori_x = pCharPos[0].m_OriginX, ori_y = pCharPos[0].m_OriginY; in _CGDrawGlyphRun() local61 new_matrix.Transform(ori_x, ori_y); in _CGDrawGlyphRun()