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/external/deqp/framework/referencerenderer/
DrrShadingContext.hpp40 …const GenericVec4* varying1, const GenericVec4* varying2, GenericVec4* outputArray, float* fragmen…
43 GenericVec4* const outputArray; //!< Fragment output array member
59 context.outputArray[outputNdx + context.numFragmentOutputs*(fragNdx + packetNdx*4)] = value; in writeFragmentOutput()
DrrShadingContext.cpp30 : outputArray (outputArray_) in FragmentShadingContext()