Searched refs:output_prims (Results 1 – 3 of 3) sorted by relevance
396 struct draw_prim_info *output_prims ) in draw_geometry_shader_run() argument448 output_prims, output_verts); in draw_geometry_shader_run()451 output_prims, output_verts); in draw_geometry_shader_run()455 output_prims->linear = TRUE; in draw_geometry_shader_run()456 output_prims->elts = NULL; in draw_geometry_shader_run()457 output_prims->start = 0; in draw_geometry_shader_run()458 output_prims->count = shader->emitted_vertices; in draw_geometry_shader_run()459 output_prims->prim = shader->output_primitive; in draw_geometry_shader_run()460 output_prims->flags = 0x0; in draw_geometry_shader_run()461 output_prims->primitive_lengths = shader->primitive_lengths; in draw_geometry_shader_run()[all …]
80 struct draw_prim_info *output_prims );
4 struct draw_prim_info *output_prims, \