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Searched refs:output_prims (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_gs.c396 struct draw_prim_info *output_prims ) in draw_geometry_shader_run() argument
448 output_prims, output_verts); in draw_geometry_shader_run()
451 output_prims, output_verts); in draw_geometry_shader_run()
455 output_prims->linear = TRUE; in draw_geometry_shader_run()
456 output_prims->elts = NULL; in draw_geometry_shader_run()
457 output_prims->start = 0; in draw_geometry_shader_run()
458 output_prims->count = shader->emitted_vertices; in draw_geometry_shader_run()
459 output_prims->prim = shader->output_primitive; in draw_geometry_shader_run()
460 output_prims->flags = 0x0; in draw_geometry_shader_run()
461 output_prims->primitive_lengths = shader->primitive_lengths; in draw_geometry_shader_run()
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Ddraw_gs.h80 struct draw_prim_info *output_prims );
Ddraw_gs_tmp.h4 struct draw_prim_info *output_prims, \