Searched refs:p1c1c2x (Results 1 – 1 of 1) sorted by relevance
679 float p1c1c2x = (p1c1x + c1c2x) * 0.5f; in RecursiveCubicBezierVertices() local685 float mx = (p1c1c2x + p2c1c2x) * 0.5f; in RecursiveCubicBezierVertices()690 mx, my, p1c1c2x, p1c1c2y, in RecursiveCubicBezierVertices()