Searched refs:p1c1y (Results 1 – 1 of 1) sorted by relevance
672 float p1c1y = (p1y + c1y) * 0.5f; in RecursiveCubicBezierVertices() local680 float p1c1c2y = (p1c1y + c1c2y) * 0.5f; in RecursiveCubicBezierVertices()689 p1x, p1y, p1c1x, p1c1y, in RecursiveCubicBezierVertices()