Searched refs:pBox (Results 1 – 1 of 1) sorted by relevance
98 …e pipe_box d3d11_to_pipe_box(struct pipe_resource* resource, unsigned level, const D3D11_BOX* pBox) in d3d11_to_pipe_box() argument101 if(pBox) in d3d11_to_pipe_box()103 box.x = pBox->left; in d3d11_to_pipe_box()104 box.y = pBox->top; in d3d11_to_pipe_box()105 box.z = pBox->front; in d3d11_to_pipe_box()106 box.width = pBox->right - pBox->left; in d3d11_to_pipe_box()107 box.height = pBox->bottom - pBox->top; in d3d11_to_pipe_box()108 box.depth = pBox->back - pBox->front; in d3d11_to_pipe_box()