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Searched refs:partitionX (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles2/accuracy/
Des2aTextureMipmapTests.cpp499 bool partitionX = partition && width > minWidth && rnd.getBool(); in randomPartition() local
500 bool partitionY = partition && height > minHeight && !partitionX; in randomPartition()
502 if (partitionX) in randomPartition()
/external/deqp/modules/gles3/accuracy/
Des3aTextureMipmapTests.cpp487 bool partitionX = partition && width > minWidth && rnd.getBool(); in randomPartition() local
488 bool partitionY = partition && height > minHeight && !partitionX; in randomPartition()
490 if (partitionX) in randomPartition()
/external/deqp/modules/gles2/functional/
Des2fTextureMipmapTests.cpp556 bool partitionX = partition && width > minWidth && rnd.getBool(); in randomPartition() local
557 bool partitionY = partition && height > minHeight && !partitionX; in randomPartition()
559 if (partitionX) in randomPartition()
/external/deqp/modules/gles3/functional/
Des3fTextureMipmapTests.cpp595 bool partitionX = partition && width > minWidth && rnd.getBool(); in randomPartition() local
596 bool partitionY = partition && height > minHeight && !partitionX; in randomPartition()
598 if (partitionX) in randomPartition()