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Searched refs:passOp (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/
DGrInOrderCommandBuilder.cpp17 bool isWinding = kInvert_StencilOp != pathStencilSettings.passOp(pathFace); in path_fill_type_is_winding()
20 SkASSERT(kIncClamp_StencilOp == pathStencilSettings.passOp(pathFace)); in path_fill_type_is_winding()
DGrStencil.h182 GrStencilOp passOp(Face f) const { return static_cast<GrStencilOp>(fPassOps[f]); } in passOp() function
206 void setSame(GrStencilOp passOp, in setSame() argument
212 fPassOps[kFront_Face] = fPassOps[kBack_Face] = passOp; in setSame()
/external/skia/src/gpu/gl/
DGrGLPathRendering.cpp163 …gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.passOp(GrStencilSettings::kFro… in stencilPath()
183 …gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.passOp(GrStencilSettings::kFro… in drawPath()
211 fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face)); in drawPaths()
DGrGLGpu.cpp2047 GrGLenum glPassOp = gr_to_gl_stencil_op(settings.passOp(grFace)); in set_gl_stencil()