Searched refs:perspectiveInvTMin (Results 1 – 1 of 1) sorted by relevance
437 …const float perspectiveInvTMin = getMinValueWithinError(minimalRangeDivision((1.0f - tMax), (1.0… in calcLineInterpolationWeights() local438 DE_ASSERT(perspectiveInvTMin <= perspectiveInvTMax); in calcLineInterpolationWeights()441 …const float perspectiveDivisorMin = getMinValueWithinError(perspectiveTMin + perspectiveInvTMin, … in calcLineInterpolationWeights()445 …returnValue.max.x() = getMaxValueWithinError(maximalRangeDivision(perspectiveInvTMin, perspectiveI… in calcLineInterpolationWeights()447 …returnValue.min.x() = getMinValueWithinError(minimalRangeDivision(perspectiveInvTMin, perspectiveI… in calcLineInterpolationWeights()495 …const float perspectiveInvTMin = getMinValueWithinError(minimalRangeDivision((1.0f - tMax), (1.0… in calcLineInterpolationWeightsAxisProjected() local496 DE_ASSERT(perspectiveInvTMin <= perspectiveInvTMax); in calcLineInterpolationWeightsAxisProjected()499 …const float perspectiveDivisorMin = getMinValueWithinError(perspectiveTMin + perspectiveInvTMin, … in calcLineInterpolationWeightsAxisProjected()503 …returnValue.max.x() = getMaxValueWithinError(maximalRangeDivision(perspectiveInvTMin, perspectiveI… in calcLineInterpolationWeightsAxisProjected()505 …returnValue.min.x() = getMinValueWithinError(minimalRangeDivision(perspectiveInvTMin, perspectiveI… in calcLineInterpolationWeightsAxisProjected()