Searched refs:plane3 (Results 1 – 2 of 2) sorted by relevance
44 const GLfloat plane0 = plane[0], plane1 = plane[1], plane3 = plane[3]; in TAG() local49 plane3); in TAG()65 const GLfloat plane3 = plane[3]; in TAG() local71 plane3); in TAG()86 const GLfloat plane3 = plane[3]; in TAG() local92 coord[3] * plane3); in TAG()
61 arrtype_ptr plane3 = ptr[3];117 plane3[j] = t1; \122 plane3 += dststep; \268 t1 = plane3[j]; \276 plane3 += srcstep; \