Searched refs:playAnimation (Results 1 – 9 of 9) sorted by relevance
43 mSprite.playAnimation(Animation.IDLE); in update()46 mSprite.playAnimation(Animation.MOVE); in update()49 mSprite.playAnimation(Animation.ATTACK); in update()52 mSprite.playAnimation(Animation.HIT_REACT); in update()55 mSprite.playAnimation(Animation.DEATH); in update()58 mSprite.playAnimation(Animation.HIDE); in update()61 mSprite.playAnimation(Animation.FROZEN); in update()65 mSprite.playAnimation(-1); in update()
218 mSprite.playAnimation(PlayerAnimations.IDLE.ordinal()); in update()220 mSprite.playAnimation(PlayerAnimations.MOVE_FAST.ordinal()); in update()222 mSprite.playAnimation(PlayerAnimations.MOVE.ordinal()); in update()241 mSprite.playAnimation(PlayerAnimations.BOOST_UP.ordinal()); in update()243 mSprite.playAnimation(PlayerAnimations.BOOST_MOVE_FAST.ordinal()); in update()245 mSprite.playAnimation(PlayerAnimations.BOOST_MOVE.ordinal()); in update()250 mSprite.playAnimation(PlayerAnimations.IDLE.ordinal()); in update()252 mSprite.playAnimation(PlayerAnimations.MOVE_FAST.ordinal()); in update()254 mSprite.playAnimation(PlayerAnimations.MOVE.ordinal()); in update()260 mSprite.playAnimation(PlayerAnimations.STOMP.ordinal()); in update()[all …]
72 mSprite.playAnimation(Animation.OPEN); in open()92 mSprite.playAnimation(Animation.OPENING); in open()111 mSprite.playAnimation(Animation.CLOSED); in close()123 mSprite.playAnimation(Animation.CLOSING); in close()158 mSprite.playAnimation(Animation.OPEN); in update()161 mSprite.playAnimation(Animation.CLOSED); in update()172 mSprite.playAnimation(Animation.CLOSING); in update()
71 mSprite.playAnimation(EnemyAnimations.IDLE.ordinal()); in update()87 mSprite.playAnimation(EnemyAnimations.MOVE.ordinal()); in update()106 mSprite.playAnimation(EnemyAnimations.ATTACK.ordinal()); in update()113 mSprite.playAnimation(EnemyAnimations.HIDDEN.ordinal()); in update()123 mSprite.playAnimation(EnemyAnimations.APPEAR.ordinal()); in update()
60 mSprite.playAnimation(Animation.DOWN); in update()68 mSprite.playAnimation(Animation.UP); in update()
39 sprite.playAnimation(mAnimationIndex); in update()
974 sprite.playAnimation(PlayerAnimations.IDLE.ordinal());1009 jetSprite.playAnimation(0);1048 sparksSprite.playAnimation(0);1110 glowSprite.playAnimation(0);1309 sprite.playAnimation(0);1322 sparksSprite.playAnimation(0);1477 sprite.playAnimation(0);1632 sprite.playAnimation(0);1839 sprite.playAnimation(0);1878 sprite.playAnimation(0);[all …]
141 public final void playAnimation(int index) { in playAnimation() method in SpriteComponent
115 mSprite.playAnimation(mCurrentAnimation); in update()