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Searched refs:playState (Results 1 – 7 of 7) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/events/
DAbstractCinematicEvent.java55 protected PlayState playState = PlayState.Stopped; field in AbstractCinematicEvent
104 playState = PlayState.Playing; in play()
123 if (playState == PlayState.Playing) { in internalUpdate()
147 playState = PlayState.Stopped; in stop()
166 playState = PlayState.Paused; in pause()
211 return playState; in getPlayState()
255 oc.write(playState, "playState", PlayState.Stopped); in write()
268 playState = ic.readEnum("playState", PlayState.class, PlayState.Stopped); in read()
DMotionTrack.java167 if (playState == PlayState.Playing) { in update()
265 control.playState = playState; in cloneForSpatial()
419 return playState != PlayState.Stopped; in isEnabled()
DScaleTrack.java80 if (playState != playState.Paused) { in onPlay()
DPositionTrack.java80 if (playState != playState.Paused) { in onPlay()
DRotationTrack.java80 if (playState != playState.Paused) { in onPlay()
DAnimationTrack.java131 if (playState == PlayState.Stopped) { in onPlay()
/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/
DCinematic.java98 if (playState == PlayState.Paused) { in onPlay()
182 return playState == PlayState.Playing; in isEnabled()
234 if (playState != PlayState.Playing) { in setTime()