Searched refs:playState (Results 1 – 7 of 7) sorted by relevance
55 protected PlayState playState = PlayState.Stopped; field in AbstractCinematicEvent104 playState = PlayState.Playing; in play()123 if (playState == PlayState.Playing) { in internalUpdate()147 playState = PlayState.Stopped; in stop()166 playState = PlayState.Paused; in pause()211 return playState; in getPlayState()255 oc.write(playState, "playState", PlayState.Stopped); in write()268 playState = ic.readEnum("playState", PlayState.class, PlayState.Stopped); in read()
167 if (playState == PlayState.Playing) { in update()265 control.playState = playState; in cloneForSpatial()419 return playState != PlayState.Stopped; in isEnabled()
80 if (playState != playState.Paused) { in onPlay()
131 if (playState == PlayState.Stopped) { in onPlay()
98 if (playState == PlayState.Paused) { in onPlay()182 return playState == PlayState.Playing; in isEnabled()234 if (playState != PlayState.Playing) { in setTime()