Searched refs:play_until (Results 1 – 2 of 2) sorted by relevance
229 audio->play_until = b; /* "zero" starts now */ in VbAudioOpen()265 now >= audio->play_until) { in VbAudioLooping()268 audio->play_until += VbMsecToTicks(msec); in VbAudioLooping()272 if (now >= audio->play_until) { in VbAudioLooping()
39 uint64_t play_until; member