Searched refs:pmConversion (Results 1 – 2 of 2) sorted by relevance
22 fPMConversion = configConversionEffect.pmConversion(); in GrGLConfigConversionEffect()88 uint32_t key = (conv.swapsRedAndBlue() ? 0 : 1) | (conv.pmConversion() << 1); in GenKey()104 PMConversion pmConversion, in GrConfigConversionEffect() argument108 , fPMConversion(pmConversion) { in GrConfigConversionEffect()113 SkASSERT(swapRedAndBlue || kNone_PMConversion != pmConversion); in GrConfigConversionEffect()279 PMConversion pmConversion, in Create() argument281 if (!swapRedAndBlue && kNone_PMConversion == pmConversion) { in Create()289 kNone_PMConversion != pmConversion) { in Create()295 pmConversion, in Create()
47 PMConversion pmConversion() const { return fPMConversion; } in pmConversion() function61 PMConversion pmConversion,