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Searched refs:pointIter (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderBuiltinVarTests.cpp530 …for (vector<tcu::Vec3>::const_iterator pointIter = coords.begin(); pointIter != coords.end(); ++po… in iterate() local
532 …const int x0 = deRoundFloatToInt32(float(width) *(pointIter->x()*0.5f + 0.5f) - pointIter->z()*0.… in iterate()
533 …const int y0 = deRoundFloatToInt32(float(height)*(pointIter->y()*0.5f + 0.5f) - pointIter->z()*0.… in iterate()
534 …const int x1 = deRoundFloatToInt32(float(width) *(pointIter->x()*0.5f + 0.5f) + pointIter->z()*0.… in iterate()
535 …const int y1 = deRoundFloatToInt32(float(height)*(pointIter->y()*0.5f + 0.5f) + pointIter->z()*0.… in iterate()
/external/deqp/modules/gles3/functional/
Des3fShaderBuiltinVarTests.cpp556 …for (vector<tcu::Vec3>::const_iterator pointIter = coords.begin(); pointIter != coords.end(); ++po… in iterate() local
558 …const int x0 = deRoundFloatToInt32(float(width) *(pointIter->x()*0.5f + 0.5f) - pointIter->z()*0.… in iterate()
559 …const int y0 = deRoundFloatToInt32(float(height)*(pointIter->y()*0.5f + 0.5f) - pointIter->z()*0.… in iterate()
560 …const int x1 = deRoundFloatToInt32(float(width) *(pointIter->x()*0.5f + 0.5f) + pointIter->z()*0.… in iterate()
561 …const int y1 = deRoundFloatToInt32(float(height)*(pointIter->y()*0.5f + 0.5f) + pointIter->z()*0.… in iterate()