Searched refs:point_sprite (Results 1 – 7 of 7) sorted by relevance
114 if (rasterizer->sprite_coord_enable && draw->pipeline.point_sprite) in draw_need_pipeline()177 if (rast->sprite_coord_enable && draw->pipeline.point_sprite) in validate_pipeline()
126 boolean point_sprite; /**< convert points to quads for sprites? */ member
219 (rast->point_quad_rasterization && draw->pipeline.point_sprite)) { in widepoint_first_point()
71 draw->pipeline.point_sprite = TRUE; in draw_pipeline_init()
440 draw->pipeline.point_sprite = enable; in draw_enable_point_sprites()
224 if (nv50->state.point_sprite) { in nv50_sprite_coords_validate()229 nv50->state.point_sprite = FALSE; in nv50_sprite_coords_validate()233 nv50->state.point_sprite = TRUE; in nv50_sprite_coords_validate()
95 boolean point_sprite; member