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Searched refs:point_sprite (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pipe_validate.c114 if (rasterizer->sprite_coord_enable && draw->pipeline.point_sprite) in draw_need_pipeline()
177 if (rast->sprite_coord_enable && draw->pipeline.point_sprite) in validate_pipeline()
Ddraw_private.h126 boolean point_sprite; /**< convert points to quads for sprites? */ member
Ddraw_pipe_wide_point.c219 (rast->point_quad_rasterization && draw->pipeline.point_sprite)) { in widepoint_first_point()
Ddraw_pipe.c71 draw->pipeline.point_sprite = TRUE; in draw_pipeline_init()
Ddraw_context.c440 draw->pipeline.point_sprite = enable; in draw_enable_point_sprites()
/external/mesa3d/src/gallium/drivers/nv50/
Dnv50_shader_state.c224 if (nv50->state.point_sprite) { in nv50_sprite_coords_validate()
229 nv50->state.point_sprite = FALSE; in nv50_sprite_coords_validate()
233 nv50->state.point_sprite = TRUE; in nv50_sprite_coords_validate()
Dnv50_context.h95 boolean point_sprite; member