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/external/mesa3d/src/gallium/state_trackers/vega/
Dbezier.c343 float points_shifted[4][2]; in shift() local
406 points_shifted[0][0] = points[0][0] + offset * prev_normal[0]; in shift()
407 points_shifted[0][1] = points[0][1] + offset * prev_normal[1]; in shift()
421 points_shifted[i][0] = points[i][0] + offset * prev_normal[0]; in shift()
422 points_shifted[i][1] = points[i][1] + offset * prev_normal[1]; in shift()
425 points_shifted[i][0] = points[i][0] + k * normal_sum[0]; in shift()
426 points_shifted[i][1] = points[i][1] + k * normal_sum[1]; in shift()
433 points_shifted[np - 1][0] = points[np - 1][0] + offset * prev_normal[0]; in shift()
434 points_shifted[np - 1][1] = points[np - 1][1] + offset * prev_normal[1]; in shift()
437 points_shifted[map[0]], points_shifted[map[1]], in shift()
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