Searched refs:poolSize (Results 1 – 9 of 9) sorted by relevance
26 public FifoPriorityThreadPoolExecutor(int poolSize) { in FifoPriorityThreadPoolExecutor() argument27 this(poolSize, poolSize, 0, TimeUnit.MILLISECONDS, new DefaultThreadFactory()); in FifoPriorityThreadPoolExecutor()
80 const size_t poolSize = 8; in alloc() local83 m_singleAllocPool = allocArray(poolSize); in alloc()
80 private void setUp(int poolSize) throws Exception { in setUp() argument105 pool = new ConnectionPool(poolSize, KEEP_ALIVE_DURATION_MS); in setUp()142 private void resetWithPoolSize(int poolSize) throws Exception { in resetWithPoolSize() argument144 setUp(poolSize); in resetWithPoolSize()
215 SizeT poolSize,
320 SizeT poolSize, in VG_()327 vg_assert (poolSize > 0); in VG_()332 poolSize, in VG_()
329 int32_t poolSize = stringPool->size(); in build() local331 for (i=0; i<poolSize; i++) { in build()
1116 int poolSize = stringPool.size();1118 for (i = 0; i < poolSize; i++) {
207 public int poolSize; in GameObjectFactory() field in GameObjectFactory.ComponentClass210 poolSize = size; in GameObjectFactory()261 mComponentPools.add(new GameComponentPool(component.type, component.poolSize)); in GameObjectFactory()
META-INF/MANIFEST.MF META-INF/ECLIPSEF.SF META-INF/ECLIPSEF ...