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Searched refs:position3 (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
DglsTextureBufferCase.cpp272 const tcu::IVec2 position3 = packet.position + tcu::IVec2(1, 1); in shadeFragments() local
277 …const tcu::Vec4 texColor3 = m_texture.getPixel(de::clamp((position3.x() * position3.y()), 0, m_te… in shadeFragments()