Searched refs:positionLocation (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles31/stress/ |
D | es31sTessellationGeometryInteractionTests.cpp | 335 const int positionLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local 338 if (positionLocation == -1) in renderTo() 354 gl.vertexAttrib4f(positionLocation, 0.0f, 0.0f, 0.0f, 1.0f); in renderTo()
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/external/deqp/modules/gles31/functional/ |
D | es31fTessellationGeometryInteractionTests.cpp | 1809 const int positionLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local 1814 if (positionLocation == -1) in renderTo() 1828 gl.vertexAttrib4f(positionLocation, 0.0f, 0.0f, 0.0f, 1.0f); in renderTo() 2408 const int positionLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local 2412 if (positionLocation == -1) in renderTo() 2428 gl.vertexAttrib4f(positionLocation, 0.0f, 0.0f, 0.0f, 1.0f); in renderTo()
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D | es31fGeometryShaderTests.cpp | 4584 const int positionLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in iterate() local 4592 gl.vertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 2 * sizeof(tcu::Vec4), DE_NULL); in iterate() 4593 gl.enableVertexAttribArray(positionLocation); in iterate()
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