Home
last modified time | relevance | path

Searched refs:positionLocation (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles31/stress/
Des31sTessellationGeometryInteractionTests.cpp335 const int positionLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local
338 if (positionLocation == -1) in renderTo()
354 gl.vertexAttrib4f(positionLocation, 0.0f, 0.0f, 0.0f, 1.0f); in renderTo()
/external/deqp/modules/gles31/functional/
Des31fTessellationGeometryInteractionTests.cpp1809 const int positionLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local
1814 if (positionLocation == -1) in renderTo()
1828 gl.vertexAttrib4f(positionLocation, 0.0f, 0.0f, 0.0f, 1.0f); in renderTo()
2408 const int positionLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in renderTo() local
2412 if (positionLocation == -1) in renderTo()
2428 gl.vertexAttrib4f(positionLocation, 0.0f, 0.0f, 0.0f, 1.0f); in renderTo()
Des31fGeometryShaderTests.cpp4584 const int positionLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in iterate() local
4592 gl.vertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 2 * sizeof(tcu::Vec4), DE_NULL); in iterate()
4593 gl.enableVertexAttribArray(positionLocation); in iterate()