Searched refs:posx (Results 1 – 1 of 1) sorted by relevance
684 FX_FLOAT posx = pPoints[i].m_PointX, posy = pPoints[i].m_PointY; in _SetPathToDC() local686 pMatrix->Transform(posx, posy); in _SetPathToDC()688 int screen_x = FXSYS_round(posx), screen_y = FXSYS_round(posy); in _SetPathToDC()701 posx = pPoints[i + 1].m_PointX; in _SetPathToDC()704 pMatrix->Transform(posx, posy); in _SetPathToDC()706 lppt[1].x = FXSYS_round(posx); in _SetPathToDC()708 posx = pPoints[i + 2].m_PointX; in _SetPathToDC()711 pMatrix->Transform(posx, posy); in _SetPathToDC()713 lppt[2].x = FXSYS_round(posx); in _SetPathToDC()