Searched refs:posy (Results 1 – 2 of 2) sorted by relevance
684 FX_FLOAT posx = pPoints[i].m_PointX, posy = pPoints[i].m_PointY; in _SetPathToDC() local686 pMatrix->Transform(posx, posy); in _SetPathToDC()688 int screen_x = FXSYS_round(posx), screen_y = FXSYS_round(posy); in _SetPathToDC()702 posy = pPoints[i + 1].m_PointY; in _SetPathToDC()704 pMatrix->Transform(posx, posy); in _SetPathToDC()707 lppt[1].y = FXSYS_round(posy); in _SetPathToDC()709 posy = pPoints[i + 2].m_PointY; in _SetPathToDC()711 pMatrix->Transform(posx, posy); in _SetPathToDC()714 lppt[2].y = FXSYS_round(posy); in _SetPathToDC()
402 FX_FLOAT posy = 0; in GetTextByRect() local408 if (FXSYS_fabs(posy - charinfo.m_OriginY) > 0 && !IsContainPreChar && ISAddLineFeed) { in GetTextByRect()409 posy = charinfo.m_OriginY; in GetTextByRect()