Searched refs:pp_nocolor (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/gallium/auxiliary/postprocess/ |
D | filters.h | 50 { "pp_noblue", 0, 2, 1, pp_noblue_init, pp_nocolor }, 51 { "pp_nogreen", 0, 2, 1, pp_nogreen_init, pp_nocolor }, 52 { "pp_nored", 0, 2, 1, pp_nored_init, pp_nocolor }, 53 { "pp_celshade", 0, 2, 1, pp_celshade_init, pp_nocolor },
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D | postprocess.h | 79 void pp_nocolor(struct pp_queue_t *, struct pipe_resource *,
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D | pp_colors.c | 34 pp_nocolor(struct pp_queue_t *ppq, struct pipe_resource *in, in pp_nocolor() function
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D | ADDING | 55 a vertex shader and any other input than the main screen, you can use pp_nocolor as your
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