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Searched refs:pp_nocolor (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/postprocess/
Dfilters.h50 { "pp_noblue", 0, 2, 1, pp_noblue_init, pp_nocolor },
51 { "pp_nogreen", 0, 2, 1, pp_nogreen_init, pp_nocolor },
52 { "pp_nored", 0, 2, 1, pp_nored_init, pp_nocolor },
53 { "pp_celshade", 0, 2, 1, pp_celshade_init, pp_nocolor },
Dpostprocess.h79 void pp_nocolor(struct pp_queue_t *, struct pipe_resource *,
Dpp_colors.c34 pp_nocolor(struct pp_queue_t *ppq, struct pipe_resource *in, in pp_nocolor() function
DADDING55 a vertex shader and any other input than the main screen, you can use pp_nocolor as your