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Searched refs:prevPt (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/utils/win/
DSkDWriteGeometrySink.cpp115 D2D1_POINT_2F prevPt = { SkScalarToFloat(lastPt.fX), SkScalarToFloat(lastPt.fY) }; in AddBeziers() local
118 Cubic cubic = { { prevPt.x, prevPt.y }, in AddBeziers()
131 prevPt = beziers->point3; in AddBeziers()
/external/skia/src/gpu/
DGrAAConvexPathRenderer.cpp141 const SkPoint* prevPt = &sega.endPt(); in compute_vectors() local
144 segb.fNorms[p] = segb.fPts[p] - *prevPt; in compute_vectors()
147 prevPt = &segb.fPts[p]; in compute_vectors()
/external/skia/src/core/
DSkPath.cpp230 SkPoint prevPt; in conservativelyContainsRect() local
244 firstPt = prevPt = pts[0]; in conservativelyContainsRect()
283 if (!check_edge_against_rect(prevPt, pts[nextPt], rect, direction)) { in conservativelyContainsRect()
287 prevPt = pts[nextPt]; in conservativelyContainsRect()
291 return check_edge_against_rect(prevPt, firstPt, rect, direction); in conservativelyContainsRect()