Searched refs:pushMatrix (Results 1 – 5 of 5) sorted by relevance
/external/eigen/demos/opengl/ |
D | gpuhelper.h | 70 inline void pushMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget); 73 void pushMatrix( 79 inline void pushMatrix(GLenum matrixTarget); 163 inline void GpuHelper::pushMatrix(GLenum matrixTarget) 170 inline void GpuHelper::pushMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget) 172 pushMatrix(matrixTarget); 177 void GpuHelper::pushMatrix( 181 pushMatrix(matrixTarget);
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D | gpuhelper.cpp | 34 pushMatrix(Matrix4f::Identity(),GL_PROJECTION); in pushProjectionMode2D() 47 pushMatrix(Matrix4f::Identity(),GL_MODELVIEW); in pushProjectionMode2D() 61 pushMatrix(GL_MODELVIEW); in drawVector() 82 pushMatrix(GL_MODELVIEW); in drawVectorBox()
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D | quaternion_demo.cpp | 102 gpu.pushMatrix(GL_MODELVIEW); in draw()
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/external/skia/include/utils/ |
D | SkLua.h | 58 void pushMatrix(const SkMatrix&, const char tableKey[] = NULL);
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/external/skia/src/utils/ |
D | SkLua.cpp | 307 void SkLua::pushMatrix(const SkMatrix& matrix, const char key[]) { in pushMatrix() function in SkLua 619 SkLua(L).pushMatrix(get_ref<SkCanvas>(L, 1)->getTotalMatrix()); in lcanvas_getTotalMatrix()
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