Home
last modified time | relevance | path

Searched refs:pushMatrix (Results 1 – 5 of 5) sorted by relevance

/external/eigen/demos/opengl/
Dgpuhelper.h70 inline void pushMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget);
73 void pushMatrix(
79 inline void pushMatrix(GLenum matrixTarget);
163 inline void GpuHelper::pushMatrix(GLenum matrixTarget)
170 inline void GpuHelper::pushMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget)
172 pushMatrix(matrixTarget);
177 void GpuHelper::pushMatrix(
181 pushMatrix(matrixTarget);
Dgpuhelper.cpp34 pushMatrix(Matrix4f::Identity(),GL_PROJECTION); in pushProjectionMode2D()
47 pushMatrix(Matrix4f::Identity(),GL_MODELVIEW); in pushProjectionMode2D()
61 pushMatrix(GL_MODELVIEW); in drawVector()
82 pushMatrix(GL_MODELVIEW); in drawVectorBox()
Dquaternion_demo.cpp102 gpu.pushMatrix(GL_MODELVIEW); in draw()
/external/skia/include/utils/
DSkLua.h58 void pushMatrix(const SkMatrix&, const char tableKey[] = NULL);
/external/skia/src/utils/
DSkLua.cpp307 void SkLua::pushMatrix(const SkMatrix& matrix, const char key[]) { in pushMatrix() function in SkLua
619 SkLua(L).pushMatrix(get_ref<SkCanvas>(L, 1)->getTotalMatrix()); in lcanvas_getTotalMatrix()