Searched refs:qy0 (Results 1 – 2 of 2) sorted by relevance
51 GLfloat qx0, qy0; /* quad vertices */ member290 const GLfloat fy0 = sy - info->qy0; in compute_coveragef()350 line->qy0 = y0 + line->xAdj; in segment()359 line->ey0 = line->qy1 - line->qy0; in segment()365 line->ey3 = line->qy0 - line->qy3; in segment()
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