Searched refs:rangeMax (Results 1 – 6 of 6) sorted by relevance
284 const float rangeMax = +4.0f; in transformValueRange() local286 if (outMax < rangeMin || outMin > rangeMax) in transformValueRange()290 inMax = deFloatAtanOver(deFloatMin(outMax, rangeMax)); in transformValueRange()312 const float rangeMax = +DE_PI/2.0f; in transformValueRange() local314 if (outMax < rangeMin || outMin > rangeMax) in transformValueRange()318 inMax = deFloatSin(deFloatMin(outMax, rangeMax)); in transformValueRange()340 const float rangeMax = DE_PI; in transformValueRange() local342 if (outMax < rangeMin || outMin > rangeMax) in transformValueRange()346 inMin = deFloatCos(deFloatMin(outMax, rangeMax)); in transformValueRange()369 const float rangeMax = +1.0f; in transformValueRange() local[all …]
119 double rangeMax = (q3+(1.5*iqr)); in uprv_getMeanTime() local127 if(times[i]<rangeMin || times[i]>rangeMax) { in uprv_getMeanTime()129 printf("Removing outlier: %.9f outside [%.9f:%.9f]\n", times[i], rangeMin, rangeMax); in uprv_getMeanTime()150 rangeMax = (q3+(1.5*iqr)); in uprv_getMeanTime()
239 , rangeMax (rangeMax_) in Value()245 float rangeMax; member371 , rangeMax (rangeMax_) in ShaderValue()378 , rangeMax (0.0f) in ShaderValue()384 float rangeMax; member573 float scale = (v.rangeMax - v.rangeMin); in ShaderOperatorCase()575 float maxBias = v.rangeMax; in ShaderOperatorCase()1367 … shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax); in init()1448 float rangeMax = isBoolCase ? 1.0f : isFloatCase ? 1.0f : 5.0f; in init() local1451 shaderSpec.inputs[1] = ShaderValue(curType, rangeMin, rangeMax); in init()[all …]
420 , rangeMax (rangeMax_) in Value()426 FloatScalar rangeMax; member624 , rangeMax (rangeMax_) in ShaderValue()631 , rangeMax (0.0f) in ShaderValue()637 FloatScalar rangeMax; member853 float rangeMax = v.rangeMax.getValue(m_renderCtx.getFunctions(), shaderType); in setupShaderData() local854 float scale = rangeMax - rangeMin; in setupShaderData()856 float maxBias = rangeMax; in setupShaderData()2015 … shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax); in init()2103 float rangeMax = isBoolCase ? 1.0f : isFloatCase ? 1.0f : isUintCase ? 2.0f : 5.0f; in init() local[all …]
1459 const int rangeMax = computeISERangeMax(iseParams); in generateBlockCaseTestData() local1462 iseInput.value.plain[valueNdx] = rnd.getInt(0, rangeMax); in generateBlockCaseTestData()
META-INF/MANIFEST.MF META-INF/ECLIPSEF.SF META-INF/ECLIPSEF ...