Searched refs:rangeMin (Results 1 – 5 of 5) sorted by relevance
283 const float rangeMin = -4.0f; in transformValueRange() local286 if (outMax < rangeMin || outMin > rangeMax) in transformValueRange()289 inMin = deFloatAtanOver(deFloatMax(outMin, rangeMin)); in transformValueRange()311 const float rangeMin = -DE_PI/2.0f; in transformValueRange() local314 if (outMax < rangeMin || outMin > rangeMax) in transformValueRange()317 inMin = deFloatSin(deFloatMax(outMin, rangeMin)); in transformValueRange()339 const float rangeMin = 0.0f; in transformValueRange() local342 if (outMax < rangeMin || outMin > rangeMax) in transformValueRange()345 inMax = deFloatCos(deFloatMax(outMin, rangeMin)); in transformValueRange()368 const float rangeMin = -1.0f; in transformValueRange() local[all …]
118 double rangeMin= (q1-(1.5*iqr)); in uprv_getMeanTime() local127 if(times[i]<rangeMin || times[i]>rangeMax) { in uprv_getMeanTime()129 printf("Removing outlier: %.9f outside [%.9f:%.9f]\n", times[i], rangeMin, rangeMax); in uprv_getMeanTime()149 rangeMin= (q1-(1.5*iqr)); in uprv_getMeanTime()
238 , rangeMin (rangeMin_) in Value()244 float rangeMin; member370 , rangeMin (rangeMin_) in ShaderValue()377 , rangeMin (0.0f) in ShaderValue()383 float rangeMin; member573 float scale = (v.rangeMax - v.rangeMin); in ShaderOperatorCase()574 float minBias = v.rangeMin; in ShaderOperatorCase()1367 … shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax); in init()1447 float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : -5.0f; in init() local1451 shaderSpec.inputs[1] = ShaderValue(curType, rangeMin, rangeMax); in init()[all …]
419 , rangeMin (rangeMin_) in Value()425 FloatScalar rangeMin; member623 , rangeMin (rangeMin_) in ShaderValue()630 , rangeMin (0.0f) in ShaderValue()636 FloatScalar rangeMin; member852 float rangeMin = v.rangeMin.getValue(m_renderCtx.getFunctions(), shaderType); in setupShaderData() local854 float scale = rangeMax - rangeMin; in setupShaderData()855 float minBias = rangeMin; in setupShaderData()2015 … shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax); in init()2102 float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : isUintCase ? 0.0f : -5.0f; in init() local[all …]
META-INF/MANIFEST.MF META-INF/ECLIPSEF.SF META-INF/ECLIPSEF ...