Searched refs:rawFaceCoord (Results 1 – 2 of 2) sorted by relevance
302 …const Vec2 rawFaceCoord = texCoordParams.scale * Vec2((float)x / gridSizeFloat, (float)y / gridSi… in initializeTexCoords() local303 … Vec2 safeFaceCoord = useSafeTexCoords ? safe2DTexCoords(rawFaceCoord, textureSize) : rawFaceCoord; in initializeTexCoords()
352 …const Vec2 rawFaceCoord = texCoordParams.scale * Vec2((float)x / gridSizeFloat, (float)y / gridSi… in initializeTexCoords() local353 … Vec2 safeFaceCoord = useSafeTexCoords ? safe2DTexCoords(rawFaceCoord, textureSize) : rawFaceCoord; in initializeTexCoords()