Searched refs:rbSave (Results 1 – 1 of 1) sorted by relevance
3615 GLuint rbSave; in decompress_texture_image() local3633 rbSave = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0; in decompress_texture_image()3804 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, rbSave); in decompress_texture_image()