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Searched refs:rbug_screen (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/gallium/drivers/rbug/
Drbug_screen.c45 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_destroy()
56 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_get_name()
65 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_get_vendor()
75 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_get_param()
86 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_get_shader_param()
97 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_get_paramf()
111 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_is_format_supported()
125 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_context_create()
139 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_resource_create()
156 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_resource_from_handle()
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Drbug_screen.h42 struct rbug_screen struct
63 static INLINE struct rbug_screen * argument
64 rbug_screen(struct pipe_screen *screen) in rbug_screen() function
66 return (struct rbug_screen *)screen; in rbug_screen()
94 rbug_start(struct rbug_screen *rb_screen);
Drbug_core.c55 struct rbug_screen *rb_screen;
70 rbug_get_context_locked(struct rbug_screen *rb_screen, rbug_context_t ctx) in rbug_get_context_locked()
179 struct rbug_screen *rb_screen = tr_rbug->rb_screen; in rbug_texture_list()
202 struct rbug_screen *rb_screen = tr_rbug->rb_screen; in rbug_texture_info()
245 struct rbug_screen *rb_screen = tr_rbug->rb_screen; in rbug_texture_read()
298 struct rbug_screen *rb_screen = tr_rbug->rb_screen; in rbug_context_list()
323 struct rbug_screen *rb_screen = tr_rbug->rb_screen; in rbug_context_info()
367 struct rbug_screen *rb_screen = tr_rbug->rb_screen; in rbug_context_draw_block()
392 struct rbug_screen *rb_screen = tr_rbug->rb_screen; in rbug_context_draw_step()
424 struct rbug_screen *rb_screen = tr_rbug->rb_screen; in rbug_context_draw_unblock()
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DREADME34 rbug_screen = rbug_screen_create(real_screen);
36 You can then simply use rbug_screen instead of real_screen.
38 You can create as many contexts you wish from rbug_screen::context_create they
39 are automatically wrapped by rbug_screen.
Drbug_objects.c41 rbug_resource_create(struct rbug_screen *rb_screen, in rbug_resource_create()
73 struct rbug_screen *rb_screen = rbug_screen(rb_resource->base.screen); in rbug_resource_destroy()
Drbug_objects.h101 (void)rbug_screen(_resource->screen); in rbug_resource()
185 rbug_resource_create(struct rbug_screen *rb_screen,
DMakefile10 rbug_screen.c
DSConscript11 'rbug_screen.c',
Drbug_context.c1147 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_context_create()