Searched refs:rbug_screen (Results 1 – 9 of 9) sorted by relevance
45 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_destroy()56 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_get_name()65 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_get_vendor()75 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_get_param()86 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_get_shader_param()97 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_get_paramf()111 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_is_format_supported()125 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_context_create()139 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_resource_create()156 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_resource_from_handle()[all …]
42 struct rbug_screen struct63 static INLINE struct rbug_screen * argument64 rbug_screen(struct pipe_screen *screen) in rbug_screen() function66 return (struct rbug_screen *)screen; in rbug_screen()94 rbug_start(struct rbug_screen *rb_screen);
55 struct rbug_screen *rb_screen;70 rbug_get_context_locked(struct rbug_screen *rb_screen, rbug_context_t ctx) in rbug_get_context_locked()179 struct rbug_screen *rb_screen = tr_rbug->rb_screen; in rbug_texture_list()202 struct rbug_screen *rb_screen = tr_rbug->rb_screen; in rbug_texture_info()245 struct rbug_screen *rb_screen = tr_rbug->rb_screen; in rbug_texture_read()298 struct rbug_screen *rb_screen = tr_rbug->rb_screen; in rbug_context_list()323 struct rbug_screen *rb_screen = tr_rbug->rb_screen; in rbug_context_info()367 struct rbug_screen *rb_screen = tr_rbug->rb_screen; in rbug_context_draw_block()392 struct rbug_screen *rb_screen = tr_rbug->rb_screen; in rbug_context_draw_step()424 struct rbug_screen *rb_screen = tr_rbug->rb_screen; in rbug_context_draw_unblock()[all …]
34 rbug_screen = rbug_screen_create(real_screen);36 You can then simply use rbug_screen instead of real_screen.38 You can create as many contexts you wish from rbug_screen::context_create they39 are automatically wrapped by rbug_screen.
41 rbug_resource_create(struct rbug_screen *rb_screen, in rbug_resource_create()73 struct rbug_screen *rb_screen = rbug_screen(rb_resource->base.screen); in rbug_resource_destroy()
101 (void)rbug_screen(_resource->screen); in rbug_resource()185 rbug_resource_create(struct rbug_screen *rb_screen,
10 rbug_screen.c
11 'rbug_screen.c',
1147 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_context_create()