Searched refs:reBoxg (Results 1 – 5 of 5) sorted by relevance
215 Geometry reBoxg = new Geometry("brick", brick); in addBrick() local216 reBoxg.setMaterial(mat); in addBrick()217 reBoxg.setLocalTranslation(ori); in addBrick()218 reBoxg.rotate(0f, (float)Math.toRadians(angle) , 0f ); in addBrick()219 reBoxg.addControl(new RigidBodyControl(1.5f)); in addBrick()220 reBoxg.setShadowMode(ShadowMode.CastAndReceive); in addBrick()221 reBoxg.getControl(RigidBodyControl.class).setFriction(1.6f); in addBrick()222 this.rootNode.attachChild(reBoxg); in addBrick()223 this.getPhysicsSpace().add(reBoxg); in addBrick()
155 Geometry reBoxg = new Geometry("brick", brick); in initWall() local156 reBoxg.setMaterial(mat2); in initWall()157 reBoxg.setLocalTranslation(ori); in initWall()159 reBoxg.addControl(new RigidBodyControl(1.5f)); in initWall()160 reBoxg.setShadowMode(ShadowMode.CastAndReceive); in initWall()161 reBoxg.getControl(RigidBodyControl.class).setFriction(0.6f); in initWall()162 this.rootNode.attachChild(reBoxg); in initWall()163 this.getPhysicsSpace().add(reBoxg); in initWall()
189 Geometry reBoxg = new Geometry("brick", brick); in addBrick() local190 reBoxg.setMaterial(mat); in addBrick()191 reBoxg.setLocalTranslation(ori); in addBrick()193 reBoxg.addControl(new RigidBodyControl(1.5f)); in addBrick()194 reBoxg.setShadowMode(ShadowMode.CastAndReceive); in addBrick()195 reBoxg.getControl(RigidBodyControl.class).setFriction(0.6f); in addBrick()196 this.rootNode.attachChild(reBoxg); in addBrick()197 this.getPhysicsSpace().add(reBoxg); in addBrick()
187 Geometry reBoxg = new Geometry("brick", brick); in addBrick() local188 reBoxg.setMaterial(matBullet); in addBrick()189 reBoxg.setLocalTranslation(ori); in addBrick()190 reBoxg.addControl(new RigidBodyControl(1.5f)); in addBrick()191 reBoxg.setShadowMode(ShadowMode.CastAndReceive); in addBrick()192 this.rootNode.attachChild(reBoxg); in addBrick()193 this.getPhysicsSpace().add(reBoxg); in addBrick()
229 Geometry reBoxg = new Geometry("brick", brick); in addBrick() local230 reBoxg.setMaterial(mat); in addBrick()231 reBoxg.setLocalTranslation(ori); in addBrick()232 reBoxg.rotate(0f, (float)Math.toRadians(angle) , 0f ); in addBrick()233 reBoxg.addControl(new RigidBodyControl(1.5f)); in addBrick()234 reBoxg.setShadowMode(ShadowMode.CastAndReceive); in addBrick()235 reBoxg.getControl(RigidBodyControl.class).setFriction(1.6f); in addBrick()236 this.batchNode.attachChild(reBoxg); in addBrick()237 this.getPhysicsSpace().add(reBoxg); in addBrick()