Home
last modified time | relevance | path

Searched refs:readRatio (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgExpression.cpp1027 float readRatio = (readRangeLen > 0.0f) ? (intersectionLen / readRangeLen) : 1.0f; in computeEntryReadWeight() local
1028 float elementWeight = 0.5f*readRatio + 0.5f*entryRatio; in computeEntryReadWeight()
1055 … float readRatio = (readRangeLen > 0) ? ((float)intersectionLen / (float)readRangeLen) : 1.0f; in computeEntryReadWeight() local
1056 float elementWeight = 0.5f*readRatio + 0.5f*entryRatio; in computeEntryReadWeight()