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Searched refs:readVarying (Results 1 – 11 of 11) sorted by relevance

/external/deqp/framework/referencerenderer/
DrrShadingContext.hpp89 tcu::Vector<T, 4> readVarying (const FragmentPacket& packet, const FragmentShadingContext& context,… in readVarying() function
133 readVarying<T>(packet, context, varyingLoc, 0), in dFdxVarying()
134 readVarying<T>(packet, context, varyingLoc, 1), in dFdxVarying()
135 readVarying<T>(packet, context, varyingLoc, 2), in dFdxVarying()
136 readVarying<T>(packet, context, varyingLoc, 3), in dFdxVarying()
147 readVarying<T>(packet, context, varyingLoc, 0), in dFdyVarying()
148 readVarying<T>(packet, context, varyingLoc, 1), in dFdyVarying()
149 readVarying<T>(packet, context, varyingLoc, 2), in dFdyVarying()
150 readVarying<T>(packet, context, varyingLoc, 3), in dFdyVarying()
/external/deqp/modules/glshared/
DglsTextureBufferCase.cpp234 const tcu::Vec4 vtxColor0 = rr::readVarying<float>(packet, context, 0, 0); in shadeFragments()
235 const tcu::Vec4 vtxColor1 = rr::readVarying<float>(packet, context, 0, 1); in shadeFragments()
236 const tcu::Vec4 vtxColor2 = rr::readVarying<float>(packet, context, 0, 2); in shadeFragments()
237 const tcu::Vec4 vtxColor3 = rr::readVarying<float>(packet, context, 0, 3); in shadeFragments()
279 const tcu::Vec4 vtxColor0 = rr::readVarying<float>(packet, context, 0, 0); in shadeFragments()
280 const tcu::Vec4 vtxColor1 = rr::readVarying<float>(packet, context, 0, 1); in shadeFragments()
281 const tcu::Vec4 vtxColor2 = rr::readVarying<float>(packet, context, 0, 2); in shadeFragments()
282 const tcu::Vec4 vtxColor3 = rr::readVarying<float>(packet, context, 0, 3); in shadeFragments()
DglsRandomShaderProgram.cpp275 const tcu::Vec4 varValue = rr::readVarying<float>(packet, context, varNdx, fragNdx); in shadeFragments()
DglsDrawTest.cpp1270 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packet, context, va… in shadeFragments()
/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp227 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments()
334 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments()
819 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments()
962 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments()
1249 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments()
1519 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments()
Des31fDrawBuffersIndexedTests.cpp726 const Vec2 vColor = rr::readVarying<float>(packet, context, 0, fragNdx).xy(); in shadeFragments()
/external/deqp/modules/gles3/functional/
Des3fShaderBuiltinVarTests.cpp927 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packet, context, VA… in shadeFragments()
Des3fClippingTests.cpp448 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packet, context, VA… in shadeFragments()
/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp162 const tcu::Vec4 v_coord = rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
225 const tcu::Vec4 v_coord = rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
Des2fClippingTests.cpp445 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packet, context, VA… in shadeFragments()
/external/deqp/modules/egl/
DteglRenderTests.cpp276 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packet, context, Va… in shadeFragments()