/external/deqp/framework/referencerenderer/ |
D | rrShadingContext.hpp | 89 tcu::Vector<T, 4> readVarying (const FragmentPacket& packet, const FragmentShadingContext& context,… in readVarying() function 133 readVarying<T>(packet, context, varyingLoc, 0), in dFdxVarying() 134 readVarying<T>(packet, context, varyingLoc, 1), in dFdxVarying() 135 readVarying<T>(packet, context, varyingLoc, 2), in dFdxVarying() 136 readVarying<T>(packet, context, varyingLoc, 3), in dFdxVarying() 147 readVarying<T>(packet, context, varyingLoc, 0), in dFdyVarying() 148 readVarying<T>(packet, context, varyingLoc, 1), in dFdyVarying() 149 readVarying<T>(packet, context, varyingLoc, 2), in dFdyVarying() 150 readVarying<T>(packet, context, varyingLoc, 3), in dFdyVarying()
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/external/deqp/modules/glshared/ |
D | glsTextureBufferCase.cpp | 234 const tcu::Vec4 vtxColor0 = rr::readVarying<float>(packet, context, 0, 0); in shadeFragments() 235 const tcu::Vec4 vtxColor1 = rr::readVarying<float>(packet, context, 0, 1); in shadeFragments() 236 const tcu::Vec4 vtxColor2 = rr::readVarying<float>(packet, context, 0, 2); in shadeFragments() 237 const tcu::Vec4 vtxColor3 = rr::readVarying<float>(packet, context, 0, 3); in shadeFragments() 279 const tcu::Vec4 vtxColor0 = rr::readVarying<float>(packet, context, 0, 0); in shadeFragments() 280 const tcu::Vec4 vtxColor1 = rr::readVarying<float>(packet, context, 0, 1); in shadeFragments() 281 const tcu::Vec4 vtxColor2 = rr::readVarying<float>(packet, context, 0, 2); in shadeFragments() 282 const tcu::Vec4 vtxColor3 = rr::readVarying<float>(packet, context, 0, 3); in shadeFragments()
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D | glsRandomShaderProgram.cpp | 275 const tcu::Vec4 varValue = rr::readVarying<float>(packet, context, varNdx, fragNdx); in shadeFragments()
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D | glsDrawTest.cpp | 1270 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packet, context, va… in shadeFragments()
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/external/deqp/modules/gles31/functional/ |
D | es31fGeometryShaderTests.cpp | 227 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments() 334 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments() 819 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments() 962 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments() 1249 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments() 1519 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments()
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D | es31fDrawBuffersIndexedTests.cpp | 726 const Vec2 vColor = rr::readVarying<float>(packet, context, 0, fragNdx).xy(); in shadeFragments()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderBuiltinVarTests.cpp | 927 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packet, context, VA… in shadeFragments()
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D | es3fClippingTests.cpp | 448 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packet, context, VA… in shadeFragments()
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/external/deqp/modules/gles2/functional/ |
D | es2fFboRenderTest.cpp | 162 const tcu::Vec4 v_coord = rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments() 225 const tcu::Vec4 v_coord = rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
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D | es2fClippingTests.cpp | 445 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packet, context, VA… in shadeFragments()
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/external/deqp/modules/egl/ |
D | teglRenderTests.cpp | 276 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packet, context, Va… in shadeFragments()
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