Searched refs:reattachAttributes (Results 1 – 1 of 1) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsAttributeLocationTests.cpp | 694 const vector<Attribute>& reattachAttributes = vector<Attribute>()) in runTest() argument 772 …reateAndAttachShaders(log, renderCtx, program, reattachAttributes, hasAttributeAliasing(reattachAt… in runTest() 781 if (!checkQuery(log, gl, program, reattachAttributes, activeBindings)) in runTest() 1406 vector<Attribute> reattachAttributes; in iterate() local 1412 reattachAttributes.push_back(Attribute(vec2, "a_1")); in iterate() 1414 …stCtx, m_renderCtx, attributes, noBindings, bindings, noBindings, false, true, reattachAttributes); in iterate() 1496 vector<Attribute> reattachAttributes; in iterate() local 1502 reattachAttributes.push_back(Attribute(vec2, "a_1")); in iterate() 1504 …stCtx, m_renderCtx, attributes, noBindings, bindings, noBindings, false, true, reattachAttributes); in iterate()
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