Searched refs:refTypeStr (Results 1 – 2 of 2) sorted by relevance
1343 const char* refTypeStr = getDataTypeName(val.dataType); in genFragmentShader() local1352 shader << "uniform " << refTypeStr << " ref_" << val.valueName << ";\n"; in genFragmentShader()1391 const char* refTypeStr = getDataTypeName(val.dataType); in specializeVertexShader() local1402 setup << refTypeStr << " " << valueName << " = " << refTypeStr << "(a_" << valueName << ");\n"; in specializeVertexShader()1412 decl << refTypeStr << " " << valueName << ";\n"; in specializeVertexShader()1460 const char* refTypeStr = getDataTypeName(val.dataType); in specializeFragmentShader() local1470 …setup << refTypeStr << " " << valueName << " = " << refTypeStr << "(v_" << valueName << offset << … in specializeFragmentShader()1475 decl << "uniform " << refTypeStr << " ref_" << valueName << ";\n"; in specializeFragmentShader()1476 decl << refTypeStr << " " << valueName << ";\n"; in specializeFragmentShader()1556 const char* refTypeStr = getDataTypeName(val.dataType); in generateFragmentSpecialization() local[all …]
2820 const char *refTypeStr) in xmlSchemaPResCompAttrErr() argument2825 if (refTypeStr == NULL) in xmlSchemaPResCompAttrErr()2826 refTypeStr = (const char *) xmlSchemaItemTypeToStr(refType); in xmlSchemaPResCompAttrErr()2832 BAD_CAST refTypeStr, NULL); in xmlSchemaPResCompAttrErr()