Searched refs:regenerateColors (Results 1 – 1 of 1) sorted by relevance
1584 bool regenerateColors; in generateGeometry() local1586 regenerateColors = !fUseLCDText && run.fColor != args.fColor; in generateGeometry()1588 regenerateColors = kA8_GrMaskFormat == fMaskFormat && run.fColor != args.fColor; in generateGeometry()1601 if (regenerateTextureCoords || regenerateColors || regeneratePositions) { in generateGeometry()1681 if (regenerateColors) { in generateGeometry()1685 this->regenerateColors(vertex, vertexStride, args.fColor); in generateGeometry()1834 void regenerateColors(intptr_t vertex, size_t vertexStride, GrColor color) { in regenerateColors() function in BitmapTextBatch