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Searched refs:regenerateColors (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/
DGrAtlasTextContext.cpp1584 bool regenerateColors; in generateGeometry() local
1586 regenerateColors = !fUseLCDText && run.fColor != args.fColor; in generateGeometry()
1588 regenerateColors = kA8_GrMaskFormat == fMaskFormat && run.fColor != args.fColor; in generateGeometry()
1601 if (regenerateTextureCoords || regenerateColors || regeneratePositions) { in generateGeometry()
1681 if (regenerateColors) { in generateGeometry()
1685 this->regenerateColors(vertex, vertexStride, args.fColor); in generateGeometry()
1834 void regenerateColors(intptr_t vertex, size_t vertexStride, GrColor color) { in regenerateColors() function in BitmapTextBatch