Searched refs:renderFBOID (Results 1 – 2 of 2) sorted by relevance
40 GrGLuint renderFBOID() const { return fRTFBOID; } in renderFBOID() function
1255 GrGLuint fbo = glrt->renderFBOID(); in attachStencilAttachmentToRenderTarget()1575 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID())); in discard()1582 if (0 == glRT->renderFBOID()) { in discard()1596 if (0 == glRT->renderFBOID()) { in discard()1834 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID())); in flushRenderTarget()1978 SkASSERT(rt->textureFBOID() != rt->renderFBOID()); in onResolveRenderTarget()1981 GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID())); in onResolveRenderTarget()2555 if (dstRT && dstRT->renderFBOID() != dstRT->textureFBOID()) { in can_copy_texsubimage()2561 if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) { in can_copy_texsubimage()2606 GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, rt->renderFBOID())); in bindSurfaceAsFBO()[all …]