Searched refs:render_line (Results 1 – 6 of 6) sorted by relevance
/external/pdfium/core/src/fxge/agg/agg23/ |
D | fx_agg_rasterizer_scanline_aa.cpp | 225 void outline_aa::render_line(int x1, int y1, int x2, int y2) in render_line() function in agg::outline_aa 232 render_line(x1, y1, cx, cy); in render_line() 233 render_line(cx, cy, x2, y2); in render_line() 326 render_line(m_cur_x, m_cur_y, x, y); in line_to()
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D | agg_rasterizer_scanline_aa.h | 117 void render_line(int x1, int y1, int x2, int y2);
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/external/libvorbis/doc/ |
D | 09-helper.tex | 125 \subsubsection{render_line} \label{vorbis:spec:render:line} subsubsection 128 "render_line(x0, y0, x1, y1, v)" to construct an integer floor
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D | 07-floor1.tex | 367 8) \link{vorbis:spec:render:line}{render_line}( [lx], [ly], [hx], [hy], [floor] ) 375 12) \link{vorbis:spec:render:line}{render_line}( [hx], [hy], [n], [hy], [floor] )
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/external/tremolo/Tremolo/ |
D | floor1.c | 225 static void render_line(int n,int x0,int x1,int y0,int y1,ogg_int32_t *d){ in render_line() function 396 render_line(n,lx,hx,ly,hy,out); in floor1_inverse2()
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/external/libvorbis/lib/ |
D | floor1.c | 362 static void render_line(int n, int x0,int x1,int y0,int y1,float *d){ in render_line() function 1077 render_line(n,lx,hx,ly,hy,out); in floor1_inverse2()
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