Searched refs:render_texture (Results 1 – 3 of 3) sorted by relevance
148 gsurf->render_texture = ptex; in pbuffer_allocate_pbuffer_texture()167 if (!gsurf->render_texture) { in egl_g3d_st_framebuffer_validate_pbuffer()179 if (!gsurf->render_texture) in egl_g3d_st_framebuffer_validate_pbuffer()183 pipe_resource_reference(&out[i], gsurf->render_texture); in egl_g3d_st_framebuffer_validate_pbuffer()271 pipe_resource_reference(&gsurf->render_texture, tex); in egl_g3d_st_framebuffer_validate()
470 pipe_resource_reference(&gsurf->render_texture, NULL); in destroy_surface()644 if (!gsurf->render_texture) in egl_g3d_copy_buffers()654 target, gsurf->render_texture); in egl_g3d_copy_buffers()730 if (!gsurf->render_texture) in egl_g3d_bind_tex_image()743 gsurf->render_texture, gsurf->base.MipmapTexture)) in egl_g3d_bind_tex_image()763 if (gsurf->render_texture) { in egl_g3d_release_tex_image()
77 struct pipe_resource *render_texture; member