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Searched refs:render_texture (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/egl/common/
Degl_g3d_st.c148 gsurf->render_texture = ptex; in pbuffer_allocate_pbuffer_texture()
167 if (!gsurf->render_texture) { in egl_g3d_st_framebuffer_validate_pbuffer()
179 if (!gsurf->render_texture) in egl_g3d_st_framebuffer_validate_pbuffer()
183 pipe_resource_reference(&out[i], gsurf->render_texture); in egl_g3d_st_framebuffer_validate_pbuffer()
271 pipe_resource_reference(&gsurf->render_texture, tex); in egl_g3d_st_framebuffer_validate()
Degl_g3d_api.c470 pipe_resource_reference(&gsurf->render_texture, NULL); in destroy_surface()
644 if (!gsurf->render_texture) in egl_g3d_copy_buffers()
654 target, gsurf->render_texture); in egl_g3d_copy_buffers()
730 if (!gsurf->render_texture) in egl_g3d_bind_tex_image()
743 gsurf->render_texture, gsurf->base.MipmapTexture)) in egl_g3d_bind_tex_image()
763 if (gsurf->render_texture) { in egl_g3d_release_tex_image()
Degl_g3d.h77 struct pipe_resource *render_texture; member