Searched refs:replay_flags (Results 1 – 4 of 4) sorted by relevance
130 save->replay_flags |= VBO_SAVE_FALLBACK; in vbo_save_fallback()132 save->replay_flags &= ~VBO_SAVE_FALLBACK; in vbo_save_fallback()
140 GLuint replay_flags; member
293 else if (save->replay_flags) { in vbo_save_playback_vertex_list()
1554 save->replay_flags |= dlist->Flags; in vbo_save_BeginCallList()1567 save->replay_flags &= VBO_SAVE_FALLBACK; in vbo_save_EndCallList()