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Searched refs:replay_flags (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/vbo/
Dvbo_save.c130 save->replay_flags |= VBO_SAVE_FALLBACK; in vbo_save_fallback()
132 save->replay_flags &= ~VBO_SAVE_FALLBACK; in vbo_save_fallback()
Dvbo_save.h140 GLuint replay_flags; member
Dvbo_save_draw.c293 else if (save->replay_flags) { in vbo_save_playback_vertex_list()
Dvbo_save_api.c1554 save->replay_flags |= dlist->Flags; in vbo_save_BeginCallList()
1567 save->replay_flags &= VBO_SAVE_FALLBACK; in vbo_save_EndCallList()